The main focus of SUF is having a simplistic configuration, while maintaining flexibility that the vast majority of users care about, this prevents unnecessary bloat that sacrifices performance. While you aren't going to be able to set that you want the health bar to be exactly 3.14 pixels outside of the health bar, you can change options that you actually care about such as bar height, ordering, frame height and so on. All configuration can be done on multiple units at the same time through the global configuration, meaning if you want to set the height of Player and Target frames to 50, but then you want to set the height of Target's Target and Target's Target of Target to 30 you can easily do that with changing only two options, instead of having to do it four times for each unit.
Should you be one of those people who needs a little bit of extra configuration then do not despair! An advanced configuration option is included that will enable more unit and general settings giving you better control over everything
Slash commands: /shadoweduf (/suf)
Anchoring
For those who are driven crazy because their frames look to be half a pixel off center of your player frames, you can simply anchor the frame to the player frames and solve the hassle of aligning everything. For example, the target frames are anchored to the right of the player frame, and the Target of Target frames are anchored to the top of the player frames (In the screenshots).
If you tried to drag player, all the other frames will follow it in the same anchoring. Each frame can still be manually positioned and put wherever you want, but this gives you a way of easily anchoring everything and keeping frames nice and aligned without having to use a ruler.
Visibility
Entire units and modules can be enabled or disabled based on zone type; for example, say you want to enable party targets while in arenas but not in a raid instance, or maybe you want to see your targets cast bar in arenas but not in raid instances you can easily change the module to only be enabled in arena zone types. You don't have to swap any profiles or do anything manually.
Units
Supports unit frames are as follows:
Player: Player, pet, pet target General: Target, Target of Target, Target of Target of Target, Focus, Focus Target Party: Party, Party pets, Party targets Raid: Raid, Main tank, Main tank target, Main assist, Main assist target Arenas: With the arena frame module you can add Arena, Arena target, Arena pet units
Features
Tags: Includes a simple tagging system that can be customized in virtually any way using Lua, so even if something isn't included by default odds are you can make the tags
Incoming heals: Supports LibHealComm-4.0 for incoming heal data which gives you more accurate information including heal over times and channels like Tranquility and Penance
Auras: Can be set to only show auras you casted, or can cast on others. Can enlarge auras that you casted, and hide the cooldown ring on the timers of auras you didn't cast as well to make it more obvious which ones you casted and which ones you didn't
Aura timers: You will need a mod such as OmniCC to show timers on buffs and debuffs
Fader: Fades frames when out of combat and inactive (100% mana/no target)
Druid power/rune/totem bars: Supports simple rune and totem bars as well as Druid mana bars for the player frame
Highlighting: Can highlight frames off of mouseover, debuffs you can cure, aggro, target and focus
Range checking: Fades frames out that are out of range of you
Exportable layouts: If you have a layout, or your friend has a layout you want to try out you can export/import SUF layouts by going to /suf -> Layout Manager
Profiles: You can change from any profile to another one without reloading your UI, should you want to use a completely different layout based on zone you can easily switch profiles without hassle
Pretty much all the general unit frame settings are in, health bars, cast bars, power bars, portraits, indicators and so on.
Modules
Basic module support is included, should you be interested in building a module see the documentation on github for more information.
Author: Shadowed <shadowed.wow@gmail.com>
Date: Tue Nov 3 23:11:29 2009 -0800
- Combat fader will now fade back in when the player is casting a spell
- Localization update
- Updated LibHealcomm to 1.5.3
- Added [hp:color] tag, returns a color code of the units health left, works the same as color bar by health, but in color code form
- Changed [abs:incheal] to be rounded, no more decimal incoming heal values
- Always registering for threat updates now, too annoying to try and figure out what's going wrong with the other version
- Moved code around to support the new [hp:color] tag
- Added option to disable cooldown rings completely, not exposing it yet
Date: Mon Oct 26 08:33:45 2009 -0700
- Updated LibHealComm-4.0
Date: Sun Oct 25 13:13:00 2009 -0700
- Removed duplicate check for creating child units
Date: Sat Oct 24 20:40:49 2009 -0700
- Fixed "Hide in 5-man raid option" now hides when there are 6 or more people in a raid rather than 5 or more
- Fixed typo in "Hide in 5-man raid" option for party frames, it's supposed to hide party frames in a raid with more than 5 people (as description indicates)
- Localization update
- Updated LibHealComm-4.0 to 1.5.2
Date: Thu Oct 22 11:51:15 2009 -0700
- Fixed UpdateThreat not resetting the hasPercent flag, might fix the delay in threat update
Date: Tue Oct 20 18:02:42 2009 -0700
- Updated LibHealComm-4.0 and LibWrapperHealComm-1.0
- Removed another incoming heal reference
- Library update
- Changed incoming heal bar to be hidden as soon as the heal changes instead of delaying it until next health update
Date: Mon Oct 19 07:18:51 2009 -0700
- Added UnregisterUpdateFunc
- Fixed aggro updates being registered for units that did not need it
Date: Fri Oct 16 22:26:31 2009 -0700
- Registered UpdateThreat to be called when the frame does a full update, should fix aggro warnings become stuck for targets sometimes
- Fixed temporary enchants not being updated when refreshed before they end
- Changed power API calls to check <= 0 rather then == 0 before displaying a number, should fix -longnumbehere when doing the Drak'Tharon Keep last boss
- Fixed a bug in [smart:curmaxpp] causing it to not update correctly
Merge: 2b67262 a5e537b
Date: Thu Oct 15 16:58:55 2009 -0700
Merge branch 'master' of git@github.com:Shadowed/ShadowedUnitFrames
Date: Tue Oct 13 18:45:15 2009 -0700
- Localizaiton update (Thanks wowui.cn!)
Once more with more feeling!
- Once more with feeling
Reverted before playing with wowace repo
Date: Mon Oct 12 20:34:38 2009 -0700
- Fixed indicators changing everytime an option was changed when using mover frames
- Fixed leader frame being recreated everytime OnEnable is called (Oops!)
- Moved aura examples to the auras file rather then the movers
Zidomo: Err, that version should be the exact same as the older ones that were working fine. Are you sure it's not a Blizzard issue rather than a SUF one?
Vikthor: Checking if enemies are targeting a player is an inefficient method of checking who has aggro, and not really reliable. I'm not going to change to it unless it's the absolute last option.
Areli:
1) Not with an option, I don't do updates at 1 second intervals mostly cause I don't see the need for them to be that quick, although if you want the aesthetics value then open ShadowedUnitFrames/modules/tags.lua
2) You can only get PVP timer information for yourself, not other party or raid members. The [pvp:time] tag can only be used to see your timer.
3) Are you using OmniCC? Odds are you need to either reduce the scale or text size in OmniCC, or you need to increase the size of the auras for party and pet.
4) Smooth bars is broken, it needs to be fixed but I've been busy and not had time.
shkm:
1) I can't seem to duplicate this, if you mean how you get two long lines, that's because you have your per column and max column settings set to a top or bottom anchoring still. If you could provide a screenshot of what you mean that would be great.
2) Fixed
3) Fixed
4) Not sure what you mean, if you mean how auras that are at x or y (depending on anchoring) aren't flush against the frame that's cause it adds extra padding due to advanced vs non advanced options, you would need to set it to something more like 3/-3 to get them flush against the frame.
5) That's because of your background alpha settings, /suf -> Bar background (At bottom of General) -> Background alpha shouldn't be 100% or else you will get that effect.
Wants:
1) Not really something I want to do since the unit frames are ultimately the add-on, and if bars aren't wanted then you don't really want the unit frame portion.
2) Same deal, technically you could set a really high X/Y offset manually and get this, but it's not really something you are intended to do.
3) Wouldn't mind adding this, but I'm curious why you would want to hide the cast rank. Because you don't want the extra text near the cast time, or just unnecessary information?
4) Too complicated to allow bars to move outside the frame, not something I want to add.
5) Even if the slider doesn't allow you to do it, you can manually enter values above the slider range (It's the text in the middle below the slider)
6) This can already be done, /suf -> Colors -> Health -> Static
Unfortunately nope. Alpha/master build 23a035f (should be the same as r20091103). On the raid frames where aggro notification is the most important, it still seems to be recoloring targeted/hit people somewhat randomly.
An example with that build: Gormok the Impaler in TotC 10. The two tanks switch aggro at set times (every third "impale"). When one tank has agg on the boss, thier health bar isn't continually red as you might expect. Instead, every few seconds it loses the red color and goes back to normal. No, the other tank's bar doesn't turn red at that time. Similar behavior on other bosses in other raids I've been in since installing the latest revision.
Also it still often (but not always) takes a few seconds after the player is being damaged to have their raid frame change color. Its currently too unreliable to depend on for aggro notification.
No major mod load differences have occurred here since r20091013 was released (the last version I can remember working well for aggro updates). Neither has the internet connection here.
Originally posted by Areli 4. I've downloaded the supplement folders: smooth bars, power bars and bar growth. I have enabled the option "smooth bar change". I'm not exactly sure if this is related to my problem. Anyway... sometimes when I target someone, whether npc or another player, the bars are incorrect.
The bars are suppose to be green or red at 100% (depending on whether target is friendly or aggressive), and it should change according to the % left. But as shown on the image below, sometimes they show a full bar when the target has less than 100% hp left, and sometimes they show an empty bar when the target is full. If i deselect the target and reselect it again, the bars will show correctly the second time. I'm not sure if this is a lag related problem or something, since I've never noticed such problem while using pitbull. If anyone knows the cause and solution for this it would be greatly appreciated.
This is a problem with the Shadowedunitframes_smoothbars module. If you read on the linked page, people have been complaining about it in the comments there. Not sure if it's a fault of the actual module, or the way SUF behaves though.
According to one of the commenter's on that page:
Quote:
Originally posted by nibbir Sun Aug 30 2009 05:14:48 GMT+0800 (2 months ago)
The problem occurs when the unit the frame refers to changes (ie. change target for target frame or group members being added for raid frames)
If the new unit has more health compared to the old unit the problem occurs and it will still diplay the old absolute health.
Pic:
I hope this problem can be resolved, as I like the smooth update effects quite a bit. It would be nice if they were integrated into the main core, but I understand why they aren't and probably never will be. [Unnecessary bloat]
Unfortunately the aggrocoloring yet until all of them not good.
I have a proposal which can be solved simply on the other hand (what works so in the PitBull).
Who you are hostile boss, npc player targeting it the hp-bar let him be red.
Like this the healers it will be seen very quickly where heal is needed.
This addon is awesome, it's a lot better than Pitbull in my opinion, and it doesn't use as much memory as Pitbull while offering more flexibility at configuration. Thank you for creating it.
I just have a couple questions.
1. Is there any way to make the timers update by the second instead of in 5 sec intervals? (ie things like pvp, afk, offline / dead timers)
2. I'm not sure if this is a bug, but I noticed that if I have pvp turned on, it shows a pvp timer on my party member frames even though they are not flagged. Is there any way to change that?
3. Is there a way to enable text timers on frames other than the target frame? My target frame shows buff and debuffs with text timers, but party and pet frames shows it with a ring thing.
4. I've downloaded the supplement folders: smooth bars, power bars and bar growth. I have enabled the option "smooth bar change". I'm not exactly sure if this is related to my problem. Anyway... sometimes when I target someone, whether npc or another player, the bars are incorrect.
The bars are suppose to be green or red at 100% (depending on whether target is friendly or aggressive), and it should change according to the % left. But as shown on the image below, sometimes they show a full bar when the target has less than 100% hp left, and sometimes they show an empty bar when the target is full. If i deselect the target and reselect it again, the bars will show correctly the second time. I'm not sure if this is a lag related problem or something, since I've never noticed such problem while using pitbull. If anyone knows the cause and solution for this it would be greatly appreciated.
I haven't used Shadowed UF for quite some time, and a lot has changed since. Good job on the development!
Anyhow, I'm posting here because I just finished switching over from oUF to these UF and I encountered some small issues/things I'd like to see. If these don't fit in with your plans for the addon, fine, but I thought it best to voice them anyway.
Buggy Stuff
Aura anchoring is weird, and that's the best way I can explain it. Try anchoring buffs to debuffs or vice versa and switching them to be anywhere but below the frame and you should see what I mean.
Typo in Text Management: "resettheir" (missing space).
Changing cast bar text options with global selected (player, pet, target, focus, focus target, ToT, ToTT) causes errors. I don't have a pet, if that helps.
Cannot select x-offset of 0 for auras.
Turning on "show background" for the HP bar whilst classed coloured HP is selected fills the deficit HP (background) as the class colour, effectively always showing full HP.
Wants
Option to disable (any) bar but keep text? Not everyone wants to use bars and could do with text only.
Option to re-anchor auras to other screen elements, namely UIParent.
Option to remove cast rank text.
Option to move the cast bar outside of the frame, rather than keeping it inside and hidden at best.
Ability to move cast bar text above frame. Currently the available y-offset values don't go far enough for me.
Ability to change the static HP bar colour to your preferred colour.
Once again, thank you for the excellent addon and continued development.
Originally posted by Shadowed
Kotomi: Not sure what you mean? Increase the "Size" of debuffs in /suf -> Units -> <unit> -> Auras -> Debuffs -> Size [/b]
Thanks that was it, now if only I could have a countdown on my debuffs. (10, 9, 8 etc)
soulmidget: Blizzard bug that can't be fixed by an addon really, you have to either bind setting focus on target, or do a macro that has /focus in it, or target and /focus like speak said.
speak: It means that you can enable it if you do it through a slash command, but you can't do it through a toggle, type /script ShadowUF.db.profile.auras.disableCooldown = true; and that should disable it.
Thanks! I will be but not professional at the moment no.
vpr: It won't likely happen, but I'll consider it.
Kotomi: Not sure what you mean? Increase the "Size" of debuffs in /suf -> Units -> <unit> -> Auras -> Debuffs -> Size
Originally posted by speak target who you want to focus and /focus
Thank you soooooo much :3 worst part before i posted i looked throughout the entire comment thing thank you. now i can make a macro, Great mod easier to setup then many/any of the other ones.
Originally posted by soulmidget OK i got the blizzard focus bug. so far I've done everything i can think of (like clearing all saved variables). so far i haven't gotten anywhere. any help from well anyone would be appreciated.
OK i got the blizzard focus bug. so far I've done everything i can think of (like clearing all saved variables). so far i haven't gotten anywhere. any help from well anyone would be appreciated.
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